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smus.sevents
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1992-05-06
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292b
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11 lines
Electronic Arts has defined two more SEvents in SMUS:
SID Value Next Data Byte
========= ==============
#define SID_Clef 135 0=treble, 1=bass, 2=alto, 3=tenor
#define SID_Tempo 136 beats per minute (0-255)